
Description
Making humanoids mimic human dances or moves fails when mocap skeletons don't match robot joints, causing clipping and imbalance. SOMA Retargeter retargets SOMA BVH human motion onto humanoid robots, respecting joint limits and physics.
Built on the Newton physics engine and NVIDIA Warp, it batch-processes mocap for robot training.
Retargeting:Human to robot.
Physics:No clipping or falls.
GPU:Built on Warp.
Batch:Lots of mocap.
Built on the Newton physics engine and NVIDIA Warp, it batch-processes mocap for robot training.
Features
Retargeting:Human to robot.
Physics:No clipping or falls.
GPU:Built on Warp.
Batch:Lots of mocap.
