
Description
Realistic water in games looks fake with particle effects and runs too slowly with full solvers. This project implements real-time SPH fluid simulation in Unity, computing particle interactions on the GPU.
Use it to learn fluid simulation or as a starting point for game effects.
SPH:Particle fluids.
Real time:GPU compute.
Unity:Ready to run.
Use it to learn fluid simulation or as a starting point for game effects.
Features
SPH:Particle fluids.
Real time:GPU compute.
Unity:Ready to run.
