
Description
Godot's built-in physics jitters and clips with stacked objects and has ghost collisions. Godot Rapier Physics brings a Rapier-based 2D and 3D physics engine to Godot with better stability and performance.
It adds liquids, determinism and state serialization, great for networked sync and physics gameplay.
Stable:Less jitter.
Fast:Many bodies.
Liquids:Fluid effects.
Deterministic:Netcode-friendly.
It adds liquids, determinism and state serialization, great for networked sync and physics gameplay.
Features
Stable:Less jitter.
Fast:Many bodies.
Liquids:Fluid effects.
Deterministic:Netcode-friendly.
