
Description
Noise-generated game terrain looks fake, lacking the gullies carved by rain. This project simulates hydraulic erosion as raindrops flow over terrain and carry sediment, giving procedural landscapes real valleys and channels.
It's a Sebastian Lague Unity experiment with an explainer video, great for learning procedural generation.
Erosion:Raindrop simulation.
Realistic terrain:Valleys and gullies.
Unity:Ready to run.
Video:Clear explanation.
It's a Sebastian Lague Unity experiment with an explainer video, great for learning procedural generation.
Features
Erosion:Raindrop simulation.
Realistic terrain:Valleys and gullies.
Unity:Ready to run.
Video:Clear explanation.
