
Description
Level design's edit, compile, bake, import and run loop kills inspiration. Fio is a real-time world editor and game engine where editor and runtime share the same world state; press Play and what you just built runs.
Inspired by Radiant and Hammer brush editing, it has Source-style entity I/O, procedural terrain and split screen, optimized for low-power CPUs.
Edit and play:No compile or bake.
Brush editing:Classic CSG.
Entity I/O:Source-style.
Low power:Runs on ARM.
Inspired by Radiant and Hammer brush editing, it has Source-style entity I/O, procedural terrain and split screen, optimized for low-power CPUs.
Features
Edit and play:No compile or bake.
Brush editing:Classic CSG.
Entity I/O:Source-style.
Low power:Runs on ARM.
Tags:game-development

