Fio

Fio

Unified world editor and real-time engine

Description

Level design's edit, compile, bake, import and run loop kills inspiration. Fio is a real-time world editor and game engine where editor and runtime share the same world state; press Play and what you just built runs.

Inspired by Radiant and Hammer brush editing, it has Source-style entity I/O, procedural terrain and split screen, optimized for low-power CPUs.

Features



Edit and play:No compile or bake.

Brush editing:Classic CSG.

Entity I/O:Source-style.

Low power:Runs on ARM.