
Description
Building Unity multiplayer means packaging a build for every code change just to run two clients, spending much of the day waiting. ParrelSync opens multiple synced Unity editor instances so you can test multiplayer right in the editor.
Clones share assets and code with the original project and update instantly, so no repeated builds.
Multiple editors:Run side by side.
Instant sync:Shared assets and code.
No builds:Test directly.
Clones share assets and code with the original project and update instantly, so no repeated builds.
Features
Multiple editors:Run side by side.
Instant sync:Shared assets and code.
No builds:Test directly.
