
Description
Large Gaussian splatting scenes explode in point count and frame rate collapses. Nano Gaussian Splatting borrows Unreal's Nanite ideas to virtualize Gaussian splat rendering with hierarchical level of detail.
Distant regions use fewer splats while close ones keep detail, so big scenes render smoothly.
Nanite-style:Hierarchical LoD.
Simplification:Fewer distant splats.
Large scenes:Smooth rendering.
Distant regions use fewer splats while close ones keep detail, so big scenes render smoothly.
Features
Nanite-style:Hierarchical LoD.
Simplification:Fewer distant splats.
Large scenes:Smooth rendering.

