
Top-Down Action Adventure Starter Kit
Godot top-down action adventure starter
Description
Making a Zelda-like top-down action adventure means figuring out movement, combat and scene transitions from scratch. This is a small Godot prototype implementing basic top-down action adventure mechanics.
It covers movement, combat, enemy AI, pickups and scene changes, great for learning or as a starting point.
Character:Move and attack.
Enemy AI:Basic behaviors.
Scenes:Level transitions.
Template:Clear code.
It covers movement, combat, enemy AI, pickups and scene changes, great for learning or as a starting point.
Features
Character:Move and attack.
Enemy AI:Basic behaviors.
Scenes:Level transitions.
Template:Clear code.
Tags:game-development

