
Description
Using existing 3D meshes in a Gaussian splatting pipeline usually means rendering views and retraining, slow and lossy. Mesh2Splat from EA's SEED team converts meshes directly into 3D Gaussian splats, fast.
No optimization needed, conversion is quick and materials are preserved, for games and real-time rendering research.
Direct:No training.
Fast:Seconds.
Materials:Preserved look.
No optimization needed, conversion is quick and materials are preserved, for games and real-time rendering research.
Features
Direct:No training.
Fast:Seconds.
Materials:Preserved look.

