
Description
Commercial sound libraries run into hundreds of dollars, which is a lot for an indie game. Every year around GDC, Sonniss gives away selections from its catalogue: eight bundles since 2015, royalty free, commercially usable, no attribution, unlimited projects.
The files come straight from the paid libraries, untouched, so you get real recordings from professional designers. One thing to note: the licence covers media production only and AI training is prohibited.
Yearly archives: One bundle every year since 2015, eight in total.
Unrestricted commercial use: Royalty free and no credit needed, across unlimited projects.
Original quality: Files match the paid libraries, not cut-down versions.
Clear limits: Media production only; AI/ML training is explicitly banned.
Upsell path: If a library suits you, the full version is one link away.
The files come straight from the paid libraries, untouched, so you get real recordings from professional designers. One thing to note: the licence covers media production only and AI training is prohibited.
Features
Yearly archives: One bundle every year since 2015, eight in total.
Unrestricted commercial use: Royalty free and no credit needed, across unlimited projects.
Original quality: Files match the paid libraries, not cut-down versions.
Clear limits: Media production only; AI/ML training is explicitly banned.
Upsell path: If a library suits you, the full version is one link away.
