Texel Splatting

Texel Splatting

Perspective-stable 3D pixel art

Description

3D pixel-art games shimmer at pixel edges whenever the camera moves, ruining the retro look. Texel Splatting is a rendering technique for perspective-stable 3D pixel art that removes shimmer under rotation and translation.

It renders cubemaps from fixed origins and splats them as world-space quads, requiring WebGPU, with a live demo.

Features



Stable pixels:No shimmer.

Cubemaps:Fixed origins.

WebGPU:In the browser.