
Description
3D pixel-art games shimmer at pixel edges whenever the camera moves, ruining the retro look. Texel Splatting is a rendering technique for perspective-stable 3D pixel art that removes shimmer under rotation and translation.
It renders cubemaps from fixed origins and splats them as world-space quads, requiring WebGPU, with a live demo.
Stable pixels:No shimmer.
Cubemaps:Fixed origins.
WebGPU:In the browser.
It renders cubemaps from fixed origins and splats them as world-space quads, requiring WebGPU, with a live demo.
Features
Stable pixels:No shimmer.
Cubemaps:Fixed origins.
WebGPU:In the browser.
