
Description
Reconstructing a whole city with Gaussian Splatting runs out of memory, renders slowly and yields bumpy surfaces. The CityGaussian series uses divide-and-conquer training and level-of-detail rendering for large scenes, enabling high-quality real-time city-scale reconstruction.
V2 improves surface geometry, with papers at ECCV 2024 and ICLR 2025.
Large scale:Parallel block training.
LoD:Adaptive rendering.
Surfaces:Better geometry.
Real time:Smooth city views.
V2 improves surface geometry, with papers at ECCV 2024 and ICLR 2025.
Features
Large scale:Parallel block training.
LoD:Adaptive rendering.
Surfaces:Better geometry.
Real time:Smooth city views.
