Blender Agent Skills

Blender Agent Skills

Blender pipeline as agent skills

Description

Ask an AI agent to script Blender and you often get outdated API calls, miswired material nodes and exports at the wrong scale for the game engine. Blender Agent Skills packages modeling, UVs, materials, rigging, animation and export as 28 Agent Skills, so the agent follows a proven workflow when it drives Blender.

It works with Claude Code, Codex, OpenCode, Gemini CLI, Copilot and Cursor and needs Blender 5.2 or newer. With a Blender MCP server the agent works in your open Blender; without one it runs Blender in the background.

Features



Modeling: hard-surface bevels, booleans and weighted normals, organic sculpting, retopology and UVs.

Materials and baking: correct PBR materials from textures, wear and grime, decals, and normal, AO and curvature bakes.

Rigging and animation: Rigify rigs and skinning, ARKit 52 blendshapes, mocap retargeting and loop checks.

Clothing, hair and environments: clothes without clipping, hair and game hair cards, terrain, modular kits, weather and time-of-day lighting.

Export and optimization: budgets and LODs, and exports for Roblox, Unity, Unreal, Godot, the web and USD.

Rendering and QA: batch rendering in Cycles and EEVEE, toon shading and outlines, and final quality checks.

Install: a plugin marketplace install for Claude Code, or clone and run the installer for other agents.